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Projects

Digital Construction

Narrative Design:
H.U.N.7.3.R.

HUN73R is my Capstone Project along with the other members from Liquid Metal Games. We started production September 2023 and are still are still working on it!
I have been working as the main Art and Narrative lead, helping the team create a unique aesthetic for the game

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Project Management:
Baby on Board

Baby on Board is a game I made along with other students from Sheridan's Game Design program during the Winter 2023 Design Week. I helped come up with the core gameplay loop as well as the idea for the game's aesthetic.

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Mechanics Design:
Project: Realmwaker

Project: Realmwaker is a passion project of mine that I haven been designing since 2022. It is a TTRPG System with the goal of allowing for full character customization and fitting both Fantasy and Sci-Fi settings

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Mechanics Design:
D&D Beyond Homebrew

I have published Homebrew Subclasses to D&D Beyond (both my own and personal rebalances and tweaks of others) on D&D Beyond, all of which have gotten over 50 downloads!

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3D Model:
Doom 2016 Crucible

Over the summer of 2020 I challenged myself to create a model of the DOOM (2016) Crucible in 1 day. The model was made using Blender.

3D Model & Texturing:
Destiny 2 Transfiguration

In 2nd Year of Game Design we had to create a 3D model of a gun, so I challenged myself to create the Transfiguration from Destiny 2, along with a texture inspired by a D&D character I was playing at the time.

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